Fantasy Quest – First Images!

It’s late, I’m tired, and we only just finished sleeving the damned thing – but here are the photos as promised… Fantasy Quest – the ‘board’ setup: Alternate angle, closer: Detail – two heroes set forth from Sprawl City, and already those pesky Doom Guard are up to no good amongst the peaks of Spire Tor: A Half Elf Ranger – Hero’s play area: I hope that’s enough to be going on with for now because I’m bushed! Good night all, ND

Fantasy Quest has landed!

I’ve just printed and cut out 352 cards and their backs too.  My hands and eyes are killing me, my scissors are blunt, and I need to pick up about 400 card sleeves tomorrow!  Couple of minor errors here and there, rules need going over with a fine toothed comb/paint roller, but it’s looking sweeeeet.  Hopefully post some photos once it’s set up for the first game ever…

Fantasy Quest Token Sheets

Gold denominations:  1st Player Token, Hidden Tokens, Fate Tokens, Wolf Form Tokens, Wound/Action Tokens

Fantasy Quest – The Latest (mega spoilers)

As of today: Location Tiles COMPLETE Enemies COMPLETE Strangers COMPLETE Places COMPLETE Allies COMPLETE Skills COMPLETE Hero Race COMPLETE Hero Class COMPLETE Quests COMPLETE Titles COMPLETE Items COMPLETE Spells COMPLETE Still need finalising/tweaking: Events                                     25% COMPLETE Market Items                25% COMPLETE Sagas/Totems             25% COMPLETE Politics                                     Token sheet                 Rulebook (boring looking word doc) 75% COMPLETE Pictures speak louder than words so here are some mega spoilers for you with 1 sheet from most of the decks: Allies  Enemies  Items Quests Strangers Classes  Places  Skills  Spells Titles  Some sample Deck Backs

Fantasy Quest – A Brief Word on Titles

A Word on Titles Titles are the rewards that your hero can gain for having explored the far reaches and climbs of the world of Fantasy Quest.  If you successfully overcome a ‘Place’ encounter (which usually requires a particularly Sneaky character to do so) you may either immediately cash it in for its gold value – if you’re in a hurry for a quick buck – or you may discreetly draw a Reward card from the Titles card deck.  In the competitive game you will keep this card a secret, in the cooperative game you may decide to tell your... View Article

Fantasy Quest – A Word on Allies

A Word on Allies At each location you travel to in Fantasy Quest, whether it’s the balmy pastures of the Green Meadows, or even the dangerous reaches of the Misty Fens, you will be faced with various trials.  Should you manage to overcome these challenges the rewards can be great.  For example, if you manage to find your way through the twisting passages of the labyrinthine Cave at the heart of Spire Tor, you might find yourself celebrating with the locals and perhaps even joining the Order of the Wild Eagle. The people you meet in the game will have... View Article

Coming Soon – A Brief Word On Allies, for Fantasy Quest

Who’s this guy?  What do those symbols mean?  Where did he get that hat?  Why should I care? Well, you’re not going to survive for long in Fantasy Quest by yourself, you’re going to need some allies to help you along the way.  And for reasons that will become apparent, this guy could very well save your life.  Look out for the next ‘Brief Word’ on Fantasy Quest on Friday…  😉

Fantasy Quest on BoardGameGeek

Fantasy Quest entry on BoardGameGeek: http://www.boardgamegeek.com/boardgame/98527/fantasy-quest Cross posting design articles there too, but most of the content will be posted on my blog.  Like this sneak peak of a Stranger:

Fantasy Quest – A Brief Word on Enemies

A Brief Word on Enemies No fantasy game would be complete without a menagerie of baddies that threaten the heroes’ every waking moment.  Fantasy Quest is no exception.  There are a number of ways to tackle the enemies in this world, sometimes you’ll be using Skills to dispatch them, maybe Items or Allies will help you overcome them.  But there are two main ways of overcoming the threat of an adversary that’s just turned up to ruin your day. The following example is a classic Zombie that will have a good time munching on your ignorant bones if you let... View Article

Fantasy Quest – A Brief Word on Actions

A Brief Word on Actions I think Magic Realm was the first game to come up with the idea of Actions equalling the number of wounds your hero had remaining.  Thus, with an ingeniously simple mechanic, an injured hero is able to perform far less capably than an able-bodied hero.  This design element has been repeated in a number of different games, and I make no qualms about employing the same idea in Fantasy Quest.  Magic Realm is far more epic scale and, as anyone who has tried to tackle the rulebook will be acutely aware, very complex for what... View Article