For use with Castle Ravenloft, Wrath of Ashardalaon or Legend of Drizzt:
NEW VERSION:
OLD VERSION:
BASIC CAMPAIGN RULES
They need more road testing and currently only go up to Level 5, but since you asked here are my current rules for campaign play:
For each level you gain +2HP, +1 AC, +1 Surge Value plus:
Level 2 = 1 new Daily
Level 3 = 1 new Utility
Level 4 = 1 new At Will
Level 5 = 1 new Daily
And the cost for levelling is:
Level 2 = 10XP (you can still level up to Level 2 using 5XP and a natural 20, but not to Level 3+)
Level 3 = 20XP
Level 4 = 30XP
Level 5 = 40XP
You’d have to make a note of XP between adventures though because the monster cards need shuffling back into the deck to restock the dungeon each time.
Also, no hero can reach a new Level until all Heroes have caught up to his current level, so you couldn’t have a Level 5 hero in the same party as a Level 1 hero for example.
To scale the game to fit tougher heroes, you start drawing Monster Tokens (from Castle Ravenloft) instead of just placing one Monster when you draw a new tile:
1 creature for Hero Levels 1-2
1-2 creatures for Hero Levels 2-3
1-3 creatures for Hero Levels 3-4 (with minor villains mixed in)
2-3 creatures for Hero Levels 4-5 (with all villains mixed in)
I’ll post more details once I have the campaign rules down, but further scaling – using randomised Objective tiles – will also mean that the higher level heroes will have to go further into the dungeon to win, i.e. objective tiles start getting placed further down the tile stack (12th-15th instead of 9th-12th, for example).