Fantasy Quest on BoardGameGeek

Fantasy Quest entry on BoardGameGeek: http://www.boardgamegeek.com/boardgame/98527/fantasy-quest Cross posting design articles there too, but most of the content will be posted on my blog.  Like this sneak peak of a Stranger:

Fantasy Quest – A Brief Word on Enemies

A Brief Word on Enemies No fantasy game would be complete without a menagerie of baddies that threaten the heroes’ every waking moment.  Fantasy Quest is no exception.  There are a number of ways to tackle the enemies in this world, sometimes you’ll be using Skills to dispatch them, maybe Items or Allies will help you overcome them.  But there are two main ways of overcoming the threat of an adversary that’s just turned up to ruin your day. The following example is a classic Zombie that will have a good time munching on your ignorant bones if you let... View Article

Lord of the Rings: The Card Game Scenario 5 – Ungoliant’s Lair

Courtesy of BGG user GeckoTH all of my scenarios are now available in hi res format and ready for download here: Lord of the Rings: The Card Game Scenario 5 – Ungoliant’s LairLinks to my other scenarios:Lord of the Rings: The Card Game Scenario 1 – The Old Foresthttp://ratdorg.blogspot.com/2011/04/lord-of-rings-card-game-scenario.htmlLord of the Rings: The Card Game Scenario 2 – The Lost Roadhttp://ratdorg.blogspot.com/2011/04/lord-of-rings-card-game-scenario-lost.htmlLord of the Rings: The Card Game Scenario 3 – Forgotten Ruinshttp://ratdorg.blogspot.com/2011/05/lord-of-rings-card-game-scenario-3.htmlLord of the Rings: The Card Game Scenario 4 – The Elven Assembly:http://ratdorg.blogspot.com/2011/05/lord-of-rings-card-game-scenario-4.htmlOkay, I just couldn’t resist designing another scenario.  And hopefully it’s a lot harder than my previous... View Article

Fantasy Quest – A Brief Word on Actions

A Brief Word on Actions I think Magic Realm was the first game to come up with the idea of Actions equalling the number of wounds your hero had remaining.  Thus, with an ingeniously simple mechanic, an injured hero is able to perform far less capably than an able-bodied hero.  This design element has been repeated in a number of different games, and I make no qualms about employing the same idea in Fantasy Quest.  Magic Realm is far more epic scale and, as anyone who has tried to tackle the rulebook will be acutely aware, very complex for what... View Article

Fantasy Quest – A brief word on Stats

A brief word on Stats. I’ve gone back and forth on this over the years, trying to come up with cool and interesting sounding words to represent the characters’ abilities that connect inextricably with the gameplay.  A hero has Valour, right?  This could mean his strength, or combat ability.  How many different words are there for agility or dexterity that sound new and interesting?  Does magic come from intelligence?  Or spirit?  Or one of those arcane words like ‘mana’? Let’s face it, they’re all derivative of D&D abilities in one form or another.  That’s fair enough, but my constant aim... View Article

What is Fantasy Quest?

Fantasy Quest is a card game of high fantasy with a gothic edge, where 1-4 players must adventure forth to develop their heroes and save the land from a growing evil. They will visit strange places, stranger people and overcome powerful enemies in their quest to discover mysterious artifacts and ancient treasures. Playable in 1-2 hours. The following is taken from my design journal but I don’t want to give too much away at this stage so I hope this will suffice for now: This game has been in development for a long time and has undergone so many permutations... View Article