The Hunt for Strahd – “Assault on Castle Ravenloft” campaign session report
After successfully playing through the mini campaign Adventure 6 from Wrath of Ashardalon “Against the Clans” it became crystal clear how easy it is to integrate those campaign rules into any string of adventures you get with the game, or indeed, with Castle Ravenloft. Since we hadn’t yet managed to best Strahd I was determined that we’d play through Castle Ravenloft’s Part 1 and Part 2 of the Hunt for Strahd back to back, which appears to be how they were intended to be played anyway, and we’d also use the WoA campaign rules. The WOTC online scenario Search for... View Article
Wrath of Ash campaign play – our first run of Against the Clans!
Last night, I finally got a couple of mates over to run multiplayer WoA (as opposed to Solo WoA, detailed HERE), huzzah. Since they’re already familiar with Castle Ravenloft we decided to skip straight to Adventure 6 – with the short campaign rules – and I’m really glad we did. I set up beforehand, drawing random heroes and starting treasures, but picking the powers using mostly the suggested ones from the book. So we got stuck straight in: I was Keyleth the Elf Paladin (with +2 Sword – YES!!), Mmzomba was Tarak the Half Orc Rogue (with dragon’s toothpick), and Bob... View Article
Wrath of Ashardalon arrived – solo questing underway
Cross posted from BGG:Bagged my copy, punched it out and sleeved it on Tuesday but didn’t get to play it until last night. So, just a few quick catch up notes that have mostly been discussed elsewhere on the boards already… Wrath of Ashardalon seems a bit more intense than Castle Ravenloft somehow. There are a bunch of “sentries”, which are monsters that summon other monsters so the board fills up much more quickly. Hallways that add extra tiles when you place them (and therefore extra monsters). ALL the treasures are actual items, and some of them are awesome (e.g.... View Article
Levelling chart for campaign rules in D&D Adventure System
For use with Castle Ravenloft, Wrath of Ashardalaon or Legend of Drizzt: NEW VERSION: OLD VERSION: BASIC CAMPAIGN RULES They need more road testing and currently only go up to Level 5, but since you asked here are my current rules for campaign play: For each level you gain +2HP, +1 AC, +1 Surge Value plus: Level 2 = 1 new Daily Level 3 = 1 new Utility Level 4 = 1 new At Will Level 5 = 1 new Daily And the cost for levelling is: Level 2 = 10XP (you can still level up to Level 2 using... View Article
